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361. WCS nerf? - in Ships and Modules [original thread]
Originally by: LWMaverick Originally by: Testy Mctest Originally by: Aegieal i'm not sure if this is true but i heard someone say that a dev said something about WCSs possibly being changed to have a damage and ROF penalty ...
- by Doc Extropy - at 2006.03.28 18:03:00
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362. Give us the actual missile stats, please - in Test Server Feedback [original thread]
It would be very helpful to get the actual missile stats including all bonuses and skills by right clicking on a launcher and having a menu item named "Show ammunition info".
- by Doc Extropy - at 2006.03.28 17:59:00
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363. Badger Mark II and cloaking - in Ships and Modules [original thread]
Originally by: Ante It's possible to cloak any ship you can fit a cloaking device on. /me imagines a cloacked Carrier.
- by Doc Extropy - at 2006.03.25 13:41:00
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364. DNA Mutators? - in Skill Discussions [original thread]
Edited by: Doc Extropy on 22/03/2006 09:19:11 What are they? Can they be used to improve character attributes? Where can I get them?
- by Doc Extropy - at 2006.03.22 09:19:00
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365. Attribute boosters - in Skill Discussions [original thread]
Some w's! 1. Where can I get them? 2. What do they do? 3. Why would I don't want to use them? Thanks if advance my dears!
- by Doc Extropy - at 2006.03.21 11:40:00
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366. Going from Caldari/missiles to gallente / drones... - in Skill Discussions [original thread]
Edited by: Doc Extropy on 21/03/2006 11:36:05 *** No spoilers given! ***
- by Doc Extropy - at 2006.03.21 11:34:00
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367. Long range vs Short range - in Crime and Punishment [original thread]
Edited by: Doc Extropy on 21/03/2006 11:32:08 As I see it, most pirates go for short range. I often see ship fittings here including blasters, which are absolutely close range. Without scrambling and webbing you won't get a kill, no one is so...
- by Doc Extropy - at 2006.03.21 11:30:00
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368. Cloaking device questions - in Ships and Modules [original thread]
Originally by: Forsch Cloaking Device FAQ This one rocks!!!
- by Doc Extropy - at 2006.03.20 13:42:00
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369. Cloaking device questions - in Ships and Modules [original thread]
Originally by: cytomatrix yea.. And remote sensor dampners. Ok.
- by Doc Extropy - at 2006.03.20 13:31:00
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370. Cloaking device questions - in Ships and Modules [original thread]
Thanks to you as well.
- by Doc Extropy - at 2006.03.20 13:27:00
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371. Cloaking device questions - in Ships and Modules [original thread]
Thank you very much! So a good setup for cloaked operations would be a ship with a cloaking device and ECM - modules?
- by Doc Extropy - at 2006.03.20 13:24:00
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372. [RMR] Th0rax setups - in Ships and Modules [original thread]
High sec. shopping setup (Shoprax): High slots: Don't care Med slots: Best afterburner / mwd available, maybe shield booster + invul. field (because of the rats) Lowslots: 5x Hull modifications (gain speed, lose struct. integrity) Makes losing s...
- by Doc Extropy - at 2006.03.20 13:21:00
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373. Why can a frigate stop a battleship? - in Ships and Modules [original thread]
Reading this thread I'm becoming hungry for a frigatte. I want to wreck some bs with that as well, sounds like A LOT of fun.
- by Doc Extropy - at 2006.03.20 13:07:00
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374. Cloaking device questions - in Ships and Modules [original thread]
"Cloaking" seems the way to go for scouting and for doing some nasty things to pirate ships. But I don't know exactly how usable it will be in the end. So I came up with a few questions to help me decide if the skill "Cloaking device" is worth t...
- by Doc Extropy - at 2006.03.20 13:05:00
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375. Ugliest Ship in the Eveverse - in Ships and Modules [original thread]
The Vexor. Looks like a sorry hairdryer.
- by Doc Extropy - at 2006.03.20 12:57:00
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376. "Best" Pure PVP race/ship/config - in Ships and Modules [original thread]
You can get "a best tool for a certain role". You can also assemble "the best gang for a certain task". But you won't get the egglaying woolmilkpig (that's a german expression) ship with the universal setup. During my first days I wanted to hav...
- by Doc Extropy - at 2006.03.20 12:54:00
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377. Production of "variants" - in Science and Industry [original thread]
This makes modules production quite uninteresting.
- by Doc Extropy - at 2006.03.17 12:07:00
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378. Production of "variants" - in Science and Industry [original thread]
Is there any possibility to produce, for example, 250mm Compressed coil guns?
- by Doc Extropy - at 2006.03.16 12:02:00
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379. New clone cost = size of bounty + cost of the standard clone - in Crime and Punishment [original thread]
Edited by: Doc Extropy on 15/03/2006 20:32:37 Edited by: Doc Extropy on 15/03/2006 20:30:36 Originally by: Hughy I see this idea being used to grief pirates. For example, A 1 month old player turns pirate kills a 2 year old careb...
- by Doc Extropy - at 2006.03.15 20:29:00
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380. Drone Interfacing question - in Skill Discussions [original thread]
It pays off, I highly recommend that skill. 5 Hammerhead I's with Drone Interfacing to level 3 kicks some serious... cans around the place!
- by Doc Extropy - at 2006.03.15 09:52:00
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